First came the creature rig of a Bison as base for muscle simulation. Now here is the muscle simulation.
This is my first time ever doing a muscle simulation. For this, I chose Ziva Dynamics together with Maya as my medium to create the whole simulation.
This simulation consists out of the bones, muscles and the fascia layer (layer between the muscles and the skin). The skin layer will follow afterwards because it is still in the make by the wonderfull artist Nicolas Morel.
Model by Nicolas Morel: artstation.com/artwork/PwWrB
WalkCycle by Zoe Juhr-De Benedetti