I finished constructing the Control Rig for this fellow. It took about a day. Pretty basic rig, nothing too fancy, mostly FK. I built all the FK systems to have broken hierarchy-style rotations, so you can pin rotations at any time. I didn't build a "Jason Schleifer" style back/torso rig. Not sure if I'll need an IK back but when I get to animation, I may build one for stickier control. Next phase can either be animation or texturing. It usually takes me a very long time to texture, so you may not see another post for awhile. Ha!
Thanks for looking.
Autodesk Maya 2009