In this application, the text is dynamically created in 3D by using ofxDelaunay triangulation and then extruding along the text outline. I tested it on 5 fonts, two of them being rather complex outlines and it worked with a good amount of accuracy. There is a breakdown of the 3D text creation process at the end of the video, although it is not very descriptive, you get the general idea.
Both the decomposition of the dynamic text and loaded 3D models is done on the fly and is based on the examples provided by Bullet.
I didn't spend too much time on the sounds as you can probably tell.
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