I was able to work on the District Ride Track Overview for a second time now. A few years ago i had skip a lot things i wished to realise because the set is so huge. Buildings were just grey placeholders back then and i focused more on the obstacles. Therefore this time i really wanted to push things a bit further and recreate the old town of nuremberg as accurate as possible. I searched through all 3d online databases to gather as much medievil houses i can find to put the generic houses together. Altough there were plenty of significant buildings i had to model and texture by myself like the castle, albrecht-duerer square and statue, church and townhall etc.
Luckily my previous made crowd-scatter system had a very good use in there to bring some life into it.
All trees, lawns, crowd etc. were placed with the fabolous Itoo Forestpack Pro. The Barriers, curbs and some of the obstacle parts were all created with Railclone, another great tool from Itoo. With that workflow i`m able to replace and correct almost the whole track with moving only a spline. Thats awesome and really fun to work like this. It was also the first time i used Substance Painter mainly for the castle walls and the transitions between grass and cobblestone ground. Little bit difficult to get started with it but in the end i can't imagine realising those texture transitions with another workflow. I also learned a lot in this project when it comes to operate cameras and still a lot to learn when it comes to cool and smooth camera movements. In the end it turns out to be biggest and most complex 3d scene i created to that time and all in all in was a big challenge to master, learned a lot like it happens with every big project and honestly i'm very happy how this thing came out in the end ;-) Hope you like it too!
Client: Red Bull
Creative / Art Direction, 3D Design, Modeling, Animation, Project Management: Olika 3D