Even though touchscreen and gestural technology has been around for decades, it is only now being widely adopted for public use. Jeff Han’s influential 2006 TED demonstration of his multi-touch system, followed by the launches of Nintendo’s Wii, Apple’s iPhone, and Microsoft Surface, have heralded a new era of interaction design where gestures in space and touches on a screen will be as prominent as pointing and clicking.
But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, many are still wondering how to adequately design for interactive gestures. This session was designed to cover the basics, including usability and ergonomics, a brief history of gestural technology, some elemental patterns of use, prototyping and documenting, and how to communicate the presence of a gestural interface to users.
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