Little breakdown clip of my latest animation done for Red Bull Netherlands.
Check out the official full teaser on the Red Bull website:
redbull.com/nl-nl/track-knock-out-2018-greg-atkins
This is the largest cgi environment i ever worked with, luckily i build a lot of it 2 years ago for the last event. Therefore the twist this year was to bring the bikes and riders on the track which turned out to be quite a challenge!
Digging through the internet i didn`t found something similar as a reference for the workflow so i decided to do some RnD on my own. With the great help from the vray community i was able to fiddle out the following technique:
1. Rig bike and Rider
2. Make an animated loop i.e. 100 frames riding the bike
3. Export the animated model as an alembic file
4. you can use that now as a vrayproxy scatter object
5. or in my case use it to attach it to a pflow particle
6. model a clean track, a good thread about this can be found here:
polycount.com/discussion/127161/track-and-terrain
7. Create a pflow stream, bind a speed by icon to a spline following the track and let the particles follow
8. Push the particles on the track underneath, good starting point can be found here:
youtube.com/watch?v=b48ZbZUFBS4
9. Use further control options like data operators in pflow to bank particles in corners etc.
10. to branch particle stream take a look here:
docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WSf742dab041063133fb5604511363e4556c-7fe6.htm
11. You can then use your setup to create dust with phoenixfd from the bikes via the vraydistancetex shown in this very nice tutorial: docs.chaosgroup.com/display/PHX3MAX/Procedural+Ground+Dust
12. thats it, hit render ;-)...almost
If you have any questions feel free to ask...and maybe like ;-)