I've been testing new ways to skinning in Maya. In this video I show 3 cylinders with the same skin weights but using differents skinning technologies.
In the first one I use normal skin, in the second one I use dualQuaternion skin and in the last one I use a new skin I'm testing and I've named highSkin.
You can see in the normal skin the typical problems, bad shape, lose volume on twist and rotate,... The dualQuaternion skin conserves the volume but it makes some strange shapes and it makes flip on 180 twist rotation.
The highSkin conserves all the volume, avoid the flips and it will let you correct or improve the shape, in near future.
I have to test this highSkin on a real character, but it looks very nice on areas like arms with twist bones, elbows, knees, fingers,...
I will try to update soon ;)