Contracted to rig the provided models and retarget animations from Unreal Engine's animation pack to said models.
I extracted Unreal's base skeleton and imported it into Autodesk Maya. From there I used Unreal's Animation & Rigging Tools script to rig the provided models. Once I finished painting the weights I exported them from Maya and imported them into Unreal Engine 4. To assure working order I tested and made adjustments before sending them to my client.