GAMES+ ( )
| Lindsay Grace at Eyeo 2018 |
Lindsay’s work is focused on uses of interactive media and games to explore cultural standards. Specific domains include social impact games, affection games, critical design, human computation games, and purpose driven games for education, news, and rhetoric. He currently leads the Game Lab at American University where he’s an associate professor.
Games and play are fundamental to the human animal. In a contemporary culture that endeavors toward ever-increasing productivity, we often miss taking advantage of the power of such play. Games can not only improve our ability to solve problems, they also help us understand those problems in novel ways. Using the formula games+ ( ), this talk explores the ways Lindsay has applied games to address issues in journalism, art, relationships, education, and more. From increasing audience size by 400% to reaching audiences of over 500,000 people in days, formula games+ has enabled relatively simple games to have disproportionately large impacts in communities.
More than solving problems, such games encourage critical reflection, perspective shifts, and deeper engagement. Games offer the basis for the practice of engagement design and critical design, two approaches that effectively support activist agenda’s in our media rich contemporary.