This is a demo video of my 2nd year Specialist Production Project, exploring the simulation of breaking waves, all done using Autodesk Maya.
After much research, my final simulation was mostly based upon the Siggraph course notes from 2007 about the making of the animation Surf’s Up.
An animation rig is used to drive the wave and 2D profile curves are used to set up the wave motion itself, these are the blendshape cross-sections which are placed in a row and lofted to form the wave surface. This means that each section can be manually animated to create a user specific wave. Each curve is controlled by rotating the relevant torus.
A toon shader was added to the ocean surface as I wanted to go for a more ‘cartoony’ style rather than realistic.