F%!K THE SCREEN
A collection of highly physical videogame installations. Games that deliberately make it awkward to see the screen, as well as games that get rid of screens entirely! F%!kin' screens, man.
... with a special AFTER-PARTY featuring Beacons of Hope, a terrifying new Move game played in complete darkness / live horror music by GDFX ☺
curated by Doug Wilson, Bennett Foddy, and Matt Parker
****Terror Pigeon Dance Revolt
***Extreme Animals (mem. Paper Rad)
**Knife City (mem. Anamanaguchi)
* PITCH BLACK AFTER PARTY HORROR SET by GDFX *
(mem. Guardian Alien)
DUELLO by Matt Parker™
Duello is a 2 player duelling game. Each player has a Wiimote “gun”,
that they use to shoot the other player. The first to hit the other
player with a shot wins. In High Noon mode, it’s an old west quick
draw. Gentleman’s Blood is duelling with pistols.
JOHANN SEBASTIAN JOUST by Douglas Wilson™
NYC premiere! Johann Sebastian Joust is a no-graphics, music-based, physical jousting game for two to seven players, designed for the PlayStation Move controller. Channel the power of J.S. Bach, and try to jostle your opponents’ controllers while protecting your own!
BEACONS OF HOPE by Douglas Wilson™
North American premiere! Beacons of Hope is a horror-slapstick game for 10+ people, played with Move controllers in a large pitch-black room. Two monster players, wielding motion-sensitive controllers, try to catch the humans. Meanwhile, the humans must grope the darkness in search of three hidden controllers that, when triggered, shine out through the darkness like beacons of hope. Can the humans find and coordinate the triggering of all three controllers before it's too late?
MEGA-GIRP by Bennett Foddy & Douglas Wilson™
North American premiere! Bennett Foddy’s popular flash game, GIRP, has often been described as “Twister for your fingers.” We wondered: what if GIRP was actually for your full body? Instead of using the keyboard, players now play on four dance pads arranged in a large square, where the buttons are mapped to all 26 letters. A deliberately awkward simulation of a climbing simulation.
ROBO-QWOP by Bennett Foddy & Douglas Wilson, Rilla Khaled, Pippin Barr
World premiere! A physical installation of Bennett Foddy's infamous flash/iOS game, QWOP. A digital de-training device, blending a famous powerlessness simulation with your empowered reality. Unlearn how to walk.
POLE RIDERS by Bennett Foddy™
World premiere! Polo for two spirited polevaulters. Fly high in the air, kick goals, stomp your opponent. The most fun you'll ever have while riding a pole.
HIT ME! by Kaho Abe™
HIT ME! is a 2 player game designed to promote face to face, "real world" interaction amongst not only the players, but also the spectators through the use of technology. When a player hits the opponent's button, the wireless camera-mounted hoods on the player's head will take a snapshot of their opponent. The snapshot, the scores and the timer will be projected on to a large screen for everyone to observe.
Illustration by Nils Deneken (gutefabrik.com/), inspired by Ramiro Corbetta's HOKRA.
BirdDog Promo helped with the bands: