Me dancing around to test the Kinect integration that I've been doing for the Digital Improv project in Georgia Tech's Digital Media Masters program. Built atop a C# port of the simple skeletal animation code that I developed in Processing for use with hand-animated keyframe sequences. We used the hand-animated sequences in Processing last school year for the Party Quirks simulation. This research project is led by Brian Magerko and has been contributed to by many other students both presently and over the past several years. All art shown here (i.e. both character and background) was made by Andrea Benavides.