In this tutorial we look at how to use the Sound Effector to drive the Luminance Brightness of a material, and how to use that material so our brightness is effected when we add color/texture to our luminance channel.

Make note that I mention using 48 kHz audio in the tutorial. That is incorrect. *WAY TO GO DAVE*
Here are the supported specs:
Format: .WAV or .AIF
Sample Rate: 11,22 kHz and 44 kHz
Sample Type: 8 bit and 16 bit
Audio Codec: Uncompressed

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