This is a short update, here we'll basically render out an ao (ambient occlusion) pass and multiply it over the basic colors.
At this stage the texturing is far from done, but because of the ao it makes it look a lot better already.
I used Faogen to create the AO. somehow i skipped (didn't capture) the part where i saved and opened it up in Photoshop.. but that's pretty much self-explanatory.
The reason why I get all the weird black spots on the thighs and lower arms is because I have mirrored uv's there, so it bakes the ao of the floating geometry from both sides onto it.
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