For our next assignment, we will be creating installations. Video art has been generally and loosely been divided into two categories: Single Channel Video and Installation. Single channel video is a form similar to much of the media seen commercially. It is intended for playback on a screen but the particulars of the screen are inconsequential to the finished work. Installation, by contrast, is time-based imagery and design that is intended for a specific place or time. In this regard, it can have more in common with sculpture then cinema. Duration of audience engagement is variable, often resulting in experiential and environmental moving images and sequences as opposed to narrative.
Conventions of installations can include common variations. Site-specific installation is a video work which the art or video is installed to work with a specific aspect of a space or place. Interactive components can provide feedback or control for the audience. Happenings, collaboration with performance artists, and other human and live elements can be integrated.
We will be dividing into two teams. Each team will be responding to a selection from the following essay by William Olander, "Fragments". Please read the select passages of this essay and have your work be a response to the criticism and concepts it adresses. Additionally, I have included Radiolab - a podcast by WNYC, hosted by Jad Abumrad and Robert Krulwhich. The topic is memory and remembering, and I'd like this work to also be a resource for you to draw inspiration and source from. What have we remembered, what have we forgotten? How do we create new memories? Is it an elastic response or set in stone? Or transmutable?
I will be dividing the class in to two teams. Each team member will be assigned roles: Build Master, Technologist, Art Director, & Conceptualist. (If you have a fifth member, that artist will take the role of producer)
The conceptualist will ensure that the ideas and concepts laid forth within the work are rigorous, well thought-out, and researched. The conceptualist will engage the source material, research and develop new material, and will be responsible for a one paragraph blurb (a statement of intent) explaining the intention and design behind the installation.
The art director will be in charge of everything that is visual in the piece. This may include designs, concept sketches, color palettes and looks, and Animation production. He or she may have any team member facilitate or help with the production of the work, but ultimately, the aesthetics will be determined by one member.
The Build Master's roles will include the actual physical building and construction of the physical aspects of the installation. This includes drawing up plans, prints, and measurements. The build master will be in charge of sourcing materials, storage, screen and projector placement, and build quality.
This team member will be in charge of the software and technical hardware. This member will be in charge of managing and setting the correct settings of the Make Microcontroller, other hardware interfaces or I/O, and the software setup using VDMX and any additional technical elements that will need to be produced or created.
The producer will ensure that all deadlines are met, and that all member stay on task during the duration of the project. The producer will also provide coverage to help the all of the other roles, in particular the art director with art production.
Each team member will be investigating their specific roles as regards to the project and additionally everyone is required to review and discuss the links I have provided as a survey of installation and video art.
Sketches of the various components and the overall form will be due and produced. I expect all team members to contribute sketches in some way to the form and concept of the work and investigate all of the different forms that it could take.
Once sketches and concepts are decided upon, the digital content will need to be produced if pre-rendered material is needed for your particular idea. If the piece will be entirely live with modified cameras and sensors as the main building blocks of the imagery, mockups and styleframes still need to be produced by the art director to get a "look and feel" of the overall visuals.
Once the look has been established, the prototype, without any rigging or sculpture will be produced by the technologist and the art director. While those team members are working on creating a useable model, the build master will begin fabrication of the various parts based on the plans created. The conceptualist will float between each of the two builds, ensuring that the pieces are all adding to the overall idea.
5. TESTING AND RIGGING
Once both pieces have been created, and are working, it's up to the whole team to put them together, and test the installation. Software and hardware may all need to be adjusted at this point - any modifications should improve the interactivity and overall idea of the work. Finally, installation will occur at the space, and the audience will be encouraged to interact with the artwork!
Microcontrollers provide a bridge between the calculations and logic of the software in the computer with real world electronics. The technologist will work with the instructor to utilize the MAKE Microcontroller. We have multiple sensors:
We will go through the process of connecting and testing our sensors, initializing the Maker controllers, uploading firmware, and testing the software bridge to VDMX.
the HD projector with a variable axis mount.
-8' storage space
-The work needs to have two components- some sort of software component using the Maker Controller and VDMX, and some sort of physical, object based component.
-The work needs to fit inside our classroom and be modular to be installable within a gallery setting
-Further creative and mastery development of VDMX, specifically Video In, effects, and Data Sources.
This project will have a four week timeline.
Kick off, assignment of rolls, installation overview
Sketches due, Maker Controller testing, Construction Demo
Software and art prototype due
Physical material constructed, physical build and installation. Gallery show. Statement of intent due.