Particles move hot fire at the base towards center. Helpers move and collide creating fuel particles that spawn, ignite and erupt. Wind and deflector create chaos by shifting from assigned noise controllers. PFlow embers driven by sim's velocity channel. Wavelet sim used ~4 GB RAM per sim frame.
Breakdown at 1:58
Goal was to create a long and hot (Conan style) blaze which felt both theatrical and surreal.
2800 frames. total sim cache: 226 GB. default grid: 233x117x152 @ 0.64 space (WT 2x default).
Music: 'Ironclad' (Album version) by Clint Mansell - Sahara - Original Motion Picture Score, © 2005
All rights reserved to the original copyright holders.
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