In part 2 of this tutorial you will discover how to:

*Understand bone rotation inheritance
*Make the head and neck animation ready
*Make the shoulders and arms animation ready
*Create a hand and fingers rig
*Mirroring a rig from one side of the body to the other

Start: cgmasters.net/blenderguru/complete_rig_start_p2.blend

Finish: cgmasters.net/blenderguru/complete_rig_end_p2.blend

Model on BlendSwap: blendswap.com/3D-models/characters/shaolin/

PART 1: vimeo.com/30073532
PART 3: vimeo.com/30078317

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