Karst is virtual reality environment that is a liminal space. It is in between the representational and the theatrical, the limited and the multi-dimensional, and the abstract and the real. The work is inspired by Snow Yunxue Fu's personal childhood experiences of visiting the caves in her hometown in Southwest China. The memories and the impact of those experiences are still quite vivid, where the space feels both claustrophobic and expansive.
The cave space embodies both aspects of natural formation and human intervention. On the one hand, the Karst caves are a display the formation of the rocks over a long period of time, much longer than any average civilization or human lifespan. The rock formations in the virtual scene are created using fluid simulation software, Realflow where water plays a natural role in sculpting the physical shapes of the caves along with the calcium accumulation over thousands of years. On the other hand, the caves are often lit up by artificial and saturated decorative lights; a decision made by the tourism department for groups of explorers to better see the breathtaking rock formations. The experience in the digital cave attempts to embody the concept of the Plato’s cave in the medium of virtually contracted realm, providing a contemplative environment for the visitor to wonder; walking and teleporting within the control of the wireframed virtual hands that are given to them.
Karst is a continuation of Fu’s artistic interests in creating virtual reality pieces that explore the idea of the techno sublime, relating to Chinese and Western landscape paintings, as well as the technological culture changing the way humans live in the contemporary technological culture. Karst was created with the assistance of Ming Rang Bai and Arne Muraoka, with sound by Daniel Brookman.