Music by Ray Lynch

2007, by Celeste Masinter

In 2007, I created this demo reel to explore stylized modeling and texturing of a variety of objects, including furniture, architecture, rock, animal and organic life. My personal ambition was to create a secluded and mysterious space, inspired in part by the puzzle-solving adventure games I love best. The visuals were achieved in 3ds Max, with help from Photoshop and Zbrush.

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