Tinkering around with the simple particle system in C4D. Very basic setups can give very cool looking end results. With just an emitter, a turbulence, a few deflectors, and a tracer we end up with this vimeo.com/31799837.
Figured out that setting from the end I promised, how to kill the funky clipping on the edges. In the S&T texture, enable strokes, then uncheck "clip strokes to screen" in Render tab.
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