Our First Environment Test in Unreal

Our First Environment Test in Unreal

Embark Studios

Our goal with this terrain test was to see how far we could push visual fidelity on a large scale (256 square kilometers), with a completely dynamic weather & lighting system, and without having to be a huge team. Everything in this clip was created by three people over three weeks, using real-world scanned data, procedurally placed objects, and some great tools.

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