* IK/FK stretchy Spine - Stretchiness is blend able with volume control
* IK/FK stretchy Limbs – bendable limbs with volume control
* Can build multiple limbs and spines
* 2 different leg setups (Traditional Pole vector or No Flip Leg)
* Auto heel placement or Custom heel placement
* Animator Over drive FootRoll. No need for the TD to adjust SDK's
* Quadruped leg setup
* Dual Layer finger setup
* Supports end numbers of finger arrangement
* Auto Scaling of controls
* Auto naming controls based off what side the joints are created
* Eye setup (World or local inherited)
* Dynamic tentacles
* Dynamic parent switching (ex. IK arms parent to different parts of rig) auto snap
* Creates all necessary groups for each rigging part
* Animator Proof (Sensitive objects get hidden and locked away, "Show all" proof )
Animation GUI features:
*Button Highlight for animator weather animator is selecting from UI or in viewport.
* Dynamic parent space
* Attribute reset , set key and delete key option on every button.
* Global Attribute reset , set key and delete key.
*Mirror pose .
* Finger easy selection.
* Generate guide for on face controls.
* Visualize max distance for vertex membership and performance.
* Interactive vertex membership display.
* Fall-mode mode surface and global.
* Surface mode follows contour of lips and eye area for deformation, so no need to edit membership or paint weights
* Mirror controls and mirror falloff attributes in one click.
* Paint and edit membership .