This is a demonstration on how to use Autodesk Mudbox to sculpt a low resolution model from Maya (1 polygon) and save the resulting sculpture as a displacement map (at 4 subdivisions) and normal map (at 7 subdivisions) to use in Autodesk Maya. The displacement map is used to bring the single polygon to look like 256 polys and the normal map is used to bring it to the look of 16k polys.

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