Using the Unity-Houdini Engine plugin, Luiz demonstrates a pipeline that lets you make and edit PSD files in Photoshop then convert them into full playable levels in Unity.
This in depth talk goes through the process of building this asset and explaining the different methods used for converting images into scatter zones, spawn point placements, terrain and more.
More SideFX GDC Talks: sidefx.co/2TWP4bq
Luiz Kruel is a Sr. Technical Artist at SideFX Software. With a decade of production experience in games, he has worked on several of the largest franchises in the industry, including Halo, Call of Duty, Doom, Madden and Just Cause. He is a part of our games team and responsible for developing tools to bridge the gap between Houdini and Game Engines.