Stoyan walks through how Space Ape Games evolved their tech from in-house procedural tools in Unity to using Houdini Engine.
The main challenges in mobile games are performance and file size. Find out how they leveraged Houdini to develop a track generation tool that automatically populates road markings, apexes and walls depending on curvature while maintaining good vertex counts and lightmap resolution.
More SideFX GDC Talks: sidefx.co/2TWP4bq
Stoyan Dimitrov joined Space Ape Games in 2014 initially as a 3D Artist and then transitioned to Lead Artist on Samurai Siege, Rival Kingdoms and Transformers. He previously worked as a Character Artist at Frontier and Rare on Kinect Disneyland Adventures and Kinect Sports Rivals. Today, he is working on redefining what great graphics and art tools should look like for mobile games.