Will and Danilo share their expertise and tips on photogrammetry and volumetric video, capturing several rare artifacts and tombs from Ancient Egypt from Experius VR's interactive King Tut experience - then sharing the volumetric production of '7 Miracles' - and lastly diving into the development of volumetric tools for VR and AR.
Danilo takes you through the best practices for yielding great results and tips within Reality Capture, while Will demonstrates how Houdini is used to clean up and optimize photogrammetry assets for game. They also explore volumetric video and show how Houdini provides the solutions needed to manage this content in today’s production world.
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Will Driscoll is a content creator and technical artist working with Experius to develop photorealistic interactive experiences across many industries. He is an early adopter of new technologies in performance capture and real world reconstruction, using a wide range of software, Sidefx Houdini as his favorite. Will worked on projection mapping projects for Disney Theme Parks, Worked with Intel Sports/Studios on the Wild West volumetric presentation, and stereo compositing and fx work on films and tv.
Danilo Moura Silva has created volumetric virtual reality experiences that take users on virtual trips to the Moon, Mars, Old Jerusalem and even a museum in his hometown in Brazil. He has personally digitized environments using photogrammetry and laser scanning and has a passion for creating pipelines that perfectly preserve the source quality. He has built multiple teams, from the ground up, to build games and interactive narratives in Hollywood for the last 10 years, since he started as an R&D engineer for Sony Pictures. He believes we are marching towards a revolution in the way content is created for the new generation of VR/AR/MR devices. The perfect storm is coming. It's time to focus on volumetric solutions for an amazing simulated reality, where we can feel like we can be anywhere we want.