Danicka talks about the different Houdini tools and techniques that she used to create a stylized VR environment in Unity. She also discusses how she processes crowd data in Houdini to be imported and used at runtime to transform agents in-engine.
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Danicka Oglesby is a recent SideFX Games Intern. She is based in Austin, Texas and is currently a technical artist at Moontower VFX. With a background in math and a strong interest in art, she found her way into computer graphics through Texas A&M's graduate program in Visualization. She focuses on gameplay mechanics, physical simulations and tool creation for pipeline efficiency. She has developed multiple VR experiences, from independent games to her work with Moontower VFX. She enjoys combining her artistic and technical interests to experiment with the new territory of VR.