Valentine gives a comprehensive look at the adoption of Houdini by Tech Art while working on Sea of Thieves.
"Although we only began to learn and apply Houdini mid-way through production, it proved an invaluable tool in the Tech Art toolbelt. This talk explores the deepening link in our workflow between shader development and Houdini tooling with detailed breakdowns of specific use-cases, including lightning strikes, kraken tentacles, vomit and clouds."
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Valentine Kozin is a Principal Technical Artist at Rare, having started his career as a graphics programmer on independent games while studying for a Philosophy degree. After graduating, he entered the AAA industry as a technical artist, working on Kinect Sports Rivals and later helping drive some of the most notable visual features of Sea of Thieves.