Paul gives a high-level overview of the Houdini tools that have been developed to create a rapid iteration workflow for using sketches, created in a paint application to generate 3D game levels in multiple styles for mobile games. Using this workflow the SideFX Games Team created a mobile game in Unity called "Drawy McTank Face" :)
More SideFX GDC Talks: sidefx.co/2TWP4bq
Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.