Learn how speed up your 3D workflows while maintaining asset quality, build large scenes, or achieve a high number of asset variations.
In this session, Luiz show you how to get the most from Houdini Engine in your game development, and how to speed up repetitive tasks by creating Digital Assets that integrate directly into the game engine as fully functional assets.
More SideFX GDC Talks: sidefx.co/2TWP4bq
Luis Garcia started his career as an artist then evolved into a generalist Indie Game Developer working on Suki & the Shadow Klaw with knowledge going from 3D Modeling to animation, C#, and shader scripting, counting with two unity certifications. Founder of Feline Arts, an indie game studio based in Mexico, a 3D adventure / platformer for PS4, Xbox One, and PC where Houdini has been one of the core tools used for the development of this project.