Part A: Natural Colours & Texture
How can we achieve cinematic images with preferred colour and contrast modulation in times of super-sharp, wide gamut cameras and displays?
In the first part of this session, FilmLight Image Engineer Daniele Siragusano focuses on the first principles of natural colours and texture including the fundamental differences between the real world and modern HDR wide gamut image reproduction. From there, a road map is outlined towards cinematic experience in digital cinema and television. He also presents new creative tools that help to bring back naturalism to digital images.
Part B: A View on Colours & Texture in Painting
How did the grand masters of painting use light, colour and texture in their extraordinary work?
In the second part of the session, cinematographer Rolf Coulanges (BVK) shows some results of how his extensive study of the grand masters’ painting has impacted his work today. With many beautiful examples, he demonstrates how colour and texture form an image.