SJSU DFW rates in general and physical chemistry are 26% and 27%, respectively, represent a large hurdle for course advancement and timely graduation rates. Abstract concepts and physical models in physical chemistry and physics are inherently difficult to grasp because of limited visual tools. Here we demonstrate the incorporation of VR and computer-based tools to aid the absorption, retention and critical thinking skills in the broad subjects of thermodynamics, kinetics and quantum mechanics. Initially, free VR experiences were incorporated into the curriculum and smart-phone based VR headsets were used. The VR content was focused on kinetic theory of gases and assessed through CANVAS software. Labster software was used for kinetics lessons and it was found that these lessons are computer-based and not inherently VR immersive experiences. Now, with the aid and guidance of UNITY programmers hired through the LIT program, we have created a custom VR experience focusing on thermodynamic curricula. The experience focuses on kinetic theory of gases, allowing users to control temperature, volume and molecular identity. A readout panel displays the mean square velocity, kinetic energy and pressure. The UNITY architecture is designed to be expanded upon by future programmers and allow for multiple thrusts to be pursued to expand VR curricula. Proposals have been submitted to continue hiring programmers and advance our goals of providing increased learner outcomes in physical chemistry content. To that point, the use of VR for thermodynamics resulted in a increase of +10 points in exam #1 in Chem 160 (P-Chem) for Spring 2019. Discussions of these results are needed to guide our work.