A major challenge and struggle with Construction Management (CMGT) students, revolves around students being able to read two-dimensional construction drawings and understand how these drawings correlate to an actual three-dimensional finished product to be built or constructed. There is serious value in being able to make this correlation between the drawings and the end product. Specifically this allows one to identify crucial conflicts and coordination items during the planning stage of a project, rather than once these conflicts come to a head in the field. This can save valuable time and money by effectively identifying and resolving these issues prior to ever encountering them in the building stage of the project. While after much practice and effort the skills to read plans and visualize the end product can be learned and developed, we’d like to shorten this learning curve. Virtual Reality (VR) provides a great opportunity to improve comprehension between the drawings and the end product. Through collaboration with CSU East Bay faculty and CSU Chico’s Computer Animations and Gaming Department (CAGD), we sought to gauge whether through VR we could improve student comprehension in this area. We gave entry level CMGT students the task of reviewing both a two-dimensional drawing set on paper and a VR model of the same building. Students were then tasked with identifying problems discovered through each method. We will compare the results to understand if VR actually allows students to better comprehend potential conflicts and mistakes in the design over the alternative of reviewing two-dimensional drawings on paper.