Made using Thinking Particles, Cloth & FumeFX.
I created a script tool that rigs the zeppelin structure (which was jointed and simulated in TP) and the patches. It also exports the UV of the patches, so you can open it in Photoshop and "paint" the tears. Then you use that texture as Tear Map in the script, and it will automatically create the tears (of course you can also paint the tears inside 3ds Max with the paint selection tool). You can also change the Strength value (tear threshold --I couldn't get access to the softSelection checkbox through maxscript--) After that the simulation can be started and it will cache it if you want to (will be MUCH faster in viewport).
This script was created based on the description of the Sucker Punch zeppelin crash.