This is my first attempt at creating a basic bouncing ball with secondary squash and stretch motion. I also experimented for the first time in using 3ds Max's QuickSilver renderer instead of mental ray with fantastic results: QS was able to render a frame in 15 seconds whereas mr took just over 3 minutes.

Created in 3ds Max 2012 and rendered with QuickSilver, audio files were sourced from and editted in Sound Booth and then the animation and sound was composited in After Effects.

Hope you enjoy

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