This reel contains coding work for 3D applications. There are examples of plugins and shaders, wich generate and change geometries or affect the render output.
Curled wire tool: renderman plugin wich generates a helix structur around an input curve.
L-turtle: translation from Lindenmayer system to geometry shader output.
Koch-Snowflake: generates simplified snowflakes.
Interactive nurbs: realtime nurbs curves wich could be modified via a multi touch device.
Blendshape reducing: maya plugin to identical reduce the polycount of two blend targets.