Hi there. I'm Yuji, Jr. FX Artist.
Thanks for watching!
Hope you enjoy my Demo Reel and always welcome to contact me.
Also, you can see my other works and information about me in my website:
ALL works are my personal work, and I did all by myself with Houdini, and I used Aftereffects for composition.
-Desert Destruction 00:03-01:03
*I created particle splash and small debris, and also I did RBD simulation.
*I generated 60,000 particle each frame, so I use "Mantra Delayed Load" to reduce rendering cost.
*Particle were add Velocity and rotation by VOPSOP node.
-Rising Road 01:04-02:52
*I created a system which translate points to RBD object in arbitrary timing.
*Points and RBD objects were add velocity, speed, rotation axis.
*I made original displacement shader for Road and Hero debri.
*Smoke was made by spline particle by textured object.
*I created smoke form impact point. I changed objects to Fog volume, and create intersection points. Then, I generate smoke form the points.
-Rain system 02:53-03:23
*I created rain and splash using particle. I add velocity by VOPSOP not sprit node, because I want to control velocity easily.
*Also I made a OTL to share this system for other artist.
Thanks to my friends for the making of.