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- Part 1 -
Following the recent conversations on Twitter there seems to be a demand for explosion basics. So i was asked by Jamie Gwilliam from Autodesk to put a little something together and here is the result :) 3,5 hours of explosion basics in 2 parts going over particle sources, object sources, tips and tricks for more detail without more grid resolution and some rendering techniques.

Find part 2 here:

Max2010 Source Files:

Check Jamie's blog here:

My website is
My vimeo channel:

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