Here is the first version of my deferred rendering engine. Supported features are: Depth of Field, Screen Space Ambient Occlusion, multiple Lights and a simple material / object system.
Built with C++, OpenGL, GLSL and libcinder.
Further versions will include: More post processing, frustum culling, better importer, advanced material system,...
A blog post on my website with some additional information will follow.
music by Wright&Bastard (soundcloud.com/wright-and-bastard).
fountain model by Ben Tate (http://goo.gl/AbyY2)