Here is the first version of my deferred rendering engine. Supported features are: Depth of Field, Screen Space Ambient Occlusion, multiple Lights and a simple material / object system.
Built with C++, OpenGL, GLSL and libcinder.

Further versions will include: More post processing, frustum culling, better importer, advanced material system,...

A blog post on my website with some additional information will follow.

music by Wright&Bastard (soundcloud.com/wright-and-bastard).
fountain model by Ben Tate (goo.gl/AbyY2)

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