This is a brief demonstration of the asset manager and houdini node browser I developed for Happy Feet 2.

The asset manager is based on ShotgunSoftware's Tank asset management system, which creates an intermediate descriptive layer between the database and the user, and allows the user to define abstract data containers, such as "package" (which holds the actual data, e.g. maya scenes, mesh caches or textures etc.).

One of the main feature of the asset manager is to visualize the container and more importantly its contents, meanwhile provides convenient ui to modify, upload or download those containers and ultimately - share them across various departments.

Another super time-saving feature of the asset manager is it simplifies the asset-shot linking in a nice tree-like presentation, so that the user can easily track down which asset appears in which shot and vice-versa (instead of constantly jumpping between the Shotgun pages).

The asset manager is built upon python and PyQt in a logic-focusing & platform-independent approach, which makes it stable, robust and easy to port. It helps the lighting/fx/layout departments to produce stunning works for Happy Feet 2.

The Houdini node browser is a substitution to Houdini's native tree view. It can be executed externally and interacts with any Houdini session via xml-rpc or run as a Houdini plugin. It has a few advantages over the native tree view - its flexibility in selection (name filter, multi-selecting and save selection to set); its open-to-extend hierarchy (allows the user to script or send macros for complex tasks as well as to develop custom functions or tools for the right click menu) and its light-weight (python based, no restriction from the compiler or Houdini version, running in Houdini 9.x - 11.x). It is designed and developed to assist the lighting and fx TDs for Happy Feet 2.

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