This demo reel represents a sample of my work while employed by Weta Digital and Blue Sky Studios.

Check out my resume on linkedIn:

Reel Breakdown:

01. Skull look-dev, skin shader support (Jake)
02. Floating Mountain shader, and many rock textures
03. Thanator textures (along with Masaya Suzuki), look-dev and shaders, as well as many jungle plants
04. Dragon (airship) look-dev and shaders

// Silver Surfer

05. Missile and animated surfboard shaders

// 30 Days of night

06. Shader support for Martin Hill for burning head effect (helped set up procedural signal and adjust the final effect)

// Waterhorse

07. Sequence lighting lead, environment shaders, and look-dev

// Ice Age 4 trailer

08. Procedural environment materials for Earth's core
09. Procedural skin and fur materials for Granny (old sloth)
10. Procedural skin materials for Fast Tony (armadillo)
11. Procedural skin materials for Maelstrom (prehistoric whale)
12. Procedural skin materials for Freaky
13. Procedural skin materials for Piranha
14. Procedural skin materials for Shovel Mouth
13. Procedural materials for The Acorn
14. Procedural materials for ice and snow

// Rio

15. Procedural environmental materials
16. Procedural Chicken Float materials

// Robots

17. Procedural battle-armor materials for Crank
18. Procedural environmental materials for the Chop Shop
19. Robot crowd variation script and all weapon materials

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