realtime sss/translucency cgfx shader

realtime sss/translucency cgfx shader

Sebastian Otto

i integrated this shader in our very own vr engine "VRfx".
the tech behind this is published by dice (EA) in a paper regarding to the frostbite 2 engine.
the effect is not very accurate but visually convincing.
it is a single pass shader and it is very performant.

paper: Colin_BarreBrisebois_Programming_ApproximatingTranslucency

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