More info here: spacesofplay.com/spirits
Autumn is coming. Leaves fall, and spirits rise from the fallen leaves to begin their journey home. You must guide them, without direct control, by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions - build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.
PRAISE AND AWARDS FOR iOS VERSION
"Art so beautiful it could have been lifted from a Miyazaki movie."
"Striking art and innovative gameplay"
"When the wind physics start to do their thing, the experience is pretty magical."
–Mike Schramm, tuaw.com
"Spirits is clever, challenging, and beautiful"
"There are a number of titles out there that really ooze that special 'indie magic', and Spirits is one of them."
"Gorgeous visuals; ambient music; solid level design"
–Slide To Play
“Winner of the IndieCade Best Aesthetics Award” Culver City, California, USA – 2010
“IGF Best Mobile Game – Honorable Mention” San Francisco, USA – 2011
“Indie Game Challenge Finalist” Las Vegas, USA – 2011
“Sense of Wonder Night Selection” Tokyo, Japan – 2010