Susigames, EdgeBomber, 2006–2007, interactive gaming installation (edgebomber.com/).
Edgebomber breaks up the classic “ready-made”-gameconcepts. With support of special duct tapes, the player create their own levels and sketches to solve this game.
Edgebomber deals about user-generated content in games and his social expansion. Contrary to Duchamp, Edgebomber designs not readymades, sketches fixed into an unchanging form, but levels that are constantly ready-to-be-made. Spontaneity and brevity are key to Edgebombers artistic vision, as is the idea of endless permutation and proliferation at the expense of a final, fixed form.
EdgeBomber is a “Pervasive Game”, where the player uses tape, stickers and scissors to create their own playgrounds on a wall. The procedural system grabs the scenery and creates a virtual level for the jump’n’run video game, based on our game-engine “Z100”. The grabbed playground is extended with items and enemies and is projected back to the original scenery. The augmented reality level is created, where our hero “Ozkar” has to resist the attacks of hubert, the flying sausages and the evil Tapeboy and more...
EdgeBomber was developed in an artist's residency at the ZKM, and has already been shown at several digital festivals, venues and art events.
Filmed at the 'You_ser: The Century of the Consumer' exhibition at Zentrum für Kunst und Medientechnologie Karlsruhe (Germany).
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