My latest lighting and compositing reel. Consisting of group projects as well as individual works. The reel shows variety of lighting and compositing techniques from using traditional methods to using final gather and linear workflows and compositing using multi-channel .exr file format. Comments and critiques are most welcome.
Lighting & Compositing Reel 2012 Shot Breakdown List
“Drawing Memories” (00:08 - 00:38)
Scene and character modeling, character texturing, shading and animation and scene layout by Thom Chang, Jerly Chang, Dionisius Kartalaksana and Yeo Bixia.
I textured and shaded the set and did the lighting and compositing for this shot using traditional lighting techniques. No FG or GI used. Composited in Nuke.
Estimated date of completion: Sometime in first quarter of 2010
“Artistry” (00:39 - 00:59)
3Drender.com Lighting Challenge.
Scene modelled by Giorgio Luciano.
I textured and shaded the set in Maya. Lit and rendered using linear workflow technique (gamma correction to 2.2) and FG through mental Ray in multi-channel .exr format. Finally composited the shot in Nuke and added post-effects such as volumetric rays from the windows using the depth pass from the render.
Estimated date of completion: February 2012
“Legrand-Simon LS-60 Presentation” (01:00 - 01:19)
I matchmoved the shot using Matchmover. I modeled, textured and shaded the aircraft using Maya and Photoshop. Lit and rendered the shot in mental Ray using traditional lighting techniques. Took a photograph of the opposite side of the set and built geometry to cast reflections on the aircraft. No HDRI lighting, FG or GI used. Composited the shot in Shake.
Estimated date of completion: April 2011
“Angela” (01:24 - 02:01)
School final year project.
Everything done by me.
Shot 01: (01:24 - 01:50)
I modeled the character in Maya and detailed it furthered and textured it in ZBrush. I built and shaded the set in Maya. Certain set textures were created using Photoshop. I used traditional lighting techniques to light the shot and rendered using mental Ray. No FG or GI used. The explosion element was created from scratch using After Effects. Finally, the shot was composited together in Shake.
Shot 02: (01:51 - 02:01)
All techniques same as Shot 01 as described above. Used mental Ray to render the shot. Smoke was created in After Effects from scratch. Used Shake to composite.
Estimated date of completion: February 2010