Mentor shot at Side Effects Software, Los Angeles.
1. Fluid & Rigid Bodies
FLIP sticky fluid with trails. Generates splat fluid surface area on impact. Rigid Bodies with constraints generates wiggle motion on impact. All lilies in scene wiggles from the wind.
Based on the fluid collision. Several color spread attributes to control the infection for bubbling, bend, eat, break, shaders, particles and smoke.
A static noise for generation of the bubbling pattern, and an animated noise to drive the displacement from the pattern.
4. Bend, Eat & Break
Cloth, wire and SOP solvers for breaking, eating and bending the petals and the stems.
5. Procedural Shaders
All shaders procedural, based on UV, geometry curvature and the infection spread. Changes of color, alpha, bump and specular from the infection spread.
Attributes to control range of randomness for sizes and velocity.
Wispy smoke behaviour. Smoke also generates steam layer.
Software: Houdini, Nuke