Between blockbuster films and during the slower summers at ILM, we'd be assigned to small projects that were not day-and-date releases. One such project was the Bounty Hunter Cinematic Cut-Scenes for LucasArts' title "Bounty Hunter".
I had the opportunity to really flex my maya skills and cinematic cameras on this all-maya show. With the exception of final compositing, 100% of Bounty was Maya; Model, Rig, Anim, Lighting and even Rendering (in Maya Software "gasp"!). I had the opportunity to do some camera work, shader look developement, and entire sequences all in record time. I even learned that maya hair does not reference well.
All in all, with our tiny crew, we cranked out just under 250 shots in a matter of a month or two. Even though this isn't the usual ILM level of work and polish, it was a great show and we all learned more about an all-maya workflow than we wanted to in 2003.