"You drift through a cocoa plantation. You seem invisible, ephemeral, powerless – a ghost. Yet even a ghost may put an end to evil! A breath of wind, a whisper of sound, the chill of an enslaved child – invoked at the right moment – can reveal your past and set her free."
SOS_SLAVES: Changing the Trafficking Game is a social impact game aiming to create awareness among teenagers on human trafficking and modern-day slavery.
"Sobrevuelas una plantación de cacao. Eres invisible, efímero – un fantasma. ¡Pero hasta un fantasma puede detener el mal! Una ráfaga de viento, un sururro, el escalofrío de una niña esclava –invocados en el momento preciso– pueden revelar tu pasado y liberarla."
SOS_SLAVES: Cambiando el juego del tráfico en un videojuego de impacto social que busca sensibilizar a los adolescentes sobre la esclavitud contemporánea: la trata de personas."
WATCH the producer's 5-min. presentation at the Games For Change Festival Demo SpotLight: vimeo.com/chelo/sosslaves-gamesforchange
WATCH the 1-min videointerview of Chelo by the Games For Change Festival organizers: vimeo.com/25457944#comments
READ the Intl. Documentary Association e-zine coverage of the event and the SOS_SLAVES presentation "Serious Games: Changing the World with Transmedia": documentary.org/magazine/serious-games-changing-world-transmedia
READ Spain's El Mundo daily coverage of the event and SOS_SLAVES: "¿Pueden los juegos cambiar el mundo?": elmundo.es/america/2011/06/23/estados_unidos/1308785974.html
and "Cómo combatir la esclavitud del siglo XXI": elmundo.es/america/2011/06/23/estados_unidos/1308802188.html
Partial funding provided by: Codewalla, Latino Public Broadcasting, Hypernet Solutions Inc., Global Slavery Remembrance Day.
Original concept Demo developed at BAVC Producers Institute for New Media Technologies and accepted to the Games for Change Festival Demo SpotLight and Johns Hopkins University Bloomberg School of Public Health' 5th Entertainment Education Conference.
© 2012 innerLENS Productions sosslaves.org