Snake the Planet! takes the classic Snake game and adopts it to the MPU urban canvas. Each level is generated based on the architecture of the building it is projected onto. Windows, doors and signs become the boundaries and obstacles in the game as animated objects collide with and bounce off them using real-time physics simulation. The multiplayer game also has a Tron-like competitive element, where one player can intentionally block the others' path to win the game.
Concept and programming:
MPU - http://mpulabs.com/#snake-the-planet
Publicis Mojo - http://www.thisismojo.com.au
Finch - http://www.finchcompany.com
Tim Buesing (Publicis Mojo), Emad Tahtouh (Finch)
Tobio ! - Clock Wonk - http://soundcloud.com/tobioh
made with openFrameworks