It’s a common misconception that things like inclusive design and accessibility only come at the cost of design details like motion, but that’s just not the case. Whether it’s microinteractions, animated illustrations, or larger animated experiences, a little care and consideration can go a long way towards getting the best of both worlds. In this dynamic session recorded live at An Event Apart DC 2019 (aneventapart.com/event/washington-dc-2019), Val Head (aneventapart.com/speakers/val-head) shows you how to build animated interactions with inclusivity in mind from the start.
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